If you were to make a wish list for WarCraft III, it's a pretty safe bet that a brand new 3D engine would be right at the top of it. Blizzard is well aware of this and has been busy creating its own 3D engine to give its fledgling fantasy RTS a new breath of life, and bloody good it looks too from what we've seen. We tracked down Blizzard's Bill Roper to find out what progress they're making with what is set to be one of the biggest releases of the year.
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Download Warcraft III: The Frozen Throne. Third game in the popular space war series of games. Warcraft III: The Frozen Throne is an expansion pack of the real-time strategy video game Warcraft III: Reign of Chaos developed by Blizzard Entertainment. Both the PC and Macintosh versions were published in North America by Blizzard Entertainment on July 1, 2003 and in Europe by Sierra on July 4, 2003.
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'We are very excited over the progress of WarCraft III, especially in regard to how different it is from the other real-time strategy games we have played or created,' claims Bill. He continues: 'The focus on controlling fewer units but managing the strategic elements of the battle makes for a truer test of skill among our best players. At the same time, it adds a level of personality and familiaritywith every unit in the game that is appealing to people who have not played strategy games.'
That may be, but with countless fantasy RTS titles dropping onto store shelves around the country seemingly out of nowhere every month, we wondered what Blizzard was doing to make its game stand out from other, less-beardy offerings. The introduction of two new races (the Undead and the Night Elves) is a welcome one, but what else is new? We don't know, but Bill does...'The introduction of elements from role-playing games, such as Hero units, items and skill trees, make this game an incredibly fun experience. Building up a named Hero to eventually have several spells and items and then unleashing him against an enemy force is very satisfying, and gives the player an additional sense of accomplishment, past simply defeating his opponent'.
The decision to introduce role-playing elements into what is essentially a realtime strategy game is an intriguing one, and could prove decisive if Blizzard manages to get it right. A system where your most important units gain levels and improve their skills providing you can keep them alive is likely to make for a more tactical game than we are used to in this genre, given that most RTS games charge you with building as much as you can as quick as you can, and then killing everything in sight as fast as you can. Coupled with the new 3D engine, the RPG elements should make for a very different WarCraft experience. This is a good thing: the old 'if it ain't broke don't fix it' adage is often just an excuse to make the same game again with a different name and rake in the cash. This game deserves to be as big as we believe it will be.