ROME II is the best-selling title in Total War's long history. Set against a classical backdrop charting the rise of Rome as the world's first superpower, ROME II allows you to play as many different factions of the time, across a vast theatre stretching from the western tip of. Traits: you can find here both information about traits of your character and his position; Household: during the game you'll get countless items and helpers, who serve your general. In this window you can also find information about general's wife if he has one (this option is connected with country internal policy). Total War: Rome II Game.
A List of Known Hardcodes
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Here is a list of all known hardcodes in Rome: Total War. Hardcodes are limits within the game that cannot be exceeded or broken. If you aren't sure why your modded files aren't working, there is a chance a hardcode may be preventing the changes occurring. They will often cause a direct CTD (Crash To Desktop) on startup or loading of battle. Specific campaign files will often just cause a CTM (Crash To Menu) when trying to begin a campaign.
If you know any more hardcodes that aren't here, please share them in this thread. All input is appreciated.
- Miscellaneous Hardcodes
- There is a limit of 21 factions. This must include the rebels as one faction.
- Walls must be in a complete ring. i.e no seaside towns.
- Models have a maximum limit of 20,000 faces/polys
The following hardcodes are specific to certain files.
Rome Total War 2 Tips And Tricks
- export_descr_ancillaries.txt
- ExcludedAncillaries: Min 0, max 3. Any extras will cause a CTM.
- export_descr_buildings.txt
- Overall building tree number: Maximum of 64. Extras will cause a CTD.
- Levels per building tree: Minimum of 1. Maximum of 9.
- Hidden resources: Minimum of 0, Maximum of 63 (Possibly 64, but that may cause problems)
- Units buildable per city: Minimum of 0, Maximum of 32. Excludes agents. Default usage. Extras cause a CTD.
- export_descr_character_trait.txt
- Levels per trait: Minimum of 1. Maximum of 9.
- Points required for a threshold: Minimum of 1. Maximum of 600.
- Points assignable per trigger: Minimum of 0. Maximum of 100.
- export_descr_unit.txt
- Overall unit number: Maximum of 500. Extras will cause a CTD.
- Units per faction: Minimum of 1. Maximum of 100. Extras will not appear in custom battles, but otherwise there is no effect.
- Men per unit: Minimum of 12. Maximum of 60. This is on Normal scale, the value used in the file. Extras cause a CTD.
- Extras per unit: Minimum of 2, but 0 is also acceptable if there are none. Extras means pigs, dogs, chariots, elephants, etc.
- Officers per unit: Minimum of 0. Maximum of 3
- Collision mass: Maximum of 100.
- Mount effects per unit: Maximum of 3. Text file description.
- Number of formations: Minimum of 1 Maximum of 2. Text file description.
- Hitpoints: Minimum of 1, Maximum of 15. Any extra is considered as 15 by the game.
- Attack factor: Minimum of 1, Maximum of 63. Any extra is considered as 63 by the game.
- Charge bonus: Minimum of 0, Maximum of 63. Any extra is considered as 63 by the game.
- Missile range: Minimum of 20. The maximum varies dependng on the projectile type. This maximum range is set by the velocity in descr_projectile_new.txt. A higher velocity means further range.
- Missile Ammunition: Minimum of 2. If there is no missile, 0 is acceptable.
- Armor factor: Minimum of 0, Maximum of 63. Any extra is considered as 63 by the game.
- Defensive skill factor: Minimum of 0, Maximum of 63. Any extra is considered as 63 by the game.
- Shield factor: Minimum of 0, Maximum of 31. Any extra is considered as 31 by the game.
- Base morale: Minimum of 0. Maximum Unknown.
- Turns to build: Minimum of 1, Maximum of 244. Any extra is considered as 244 by the game.
- Animals (Pigs/Dogs): Cannot be used in conjuction with a mount. Cannot be given to units that require a secondary attack (ie. Missile troops and phalanx spearmen).
- descr_terrain (This sets dimensions of map_regions and other map_* files.)
- Max width: 500
- Max height: 500
- Other maps' dimensions can not exceed their ratio to map regions. (E.g. map_heights: max 1001 X 1001).
- map_regions.tga
- The number of provinces is limited to 200. However, this includes the sea as one province.
- The number of landmasses is limited to 20.
As stated, this list is not necessarily exhaustive, but does cover the majority of common known hardcodes.
Rome Total War Character Traits List
Copyright © 1997–2020 HeavenGames LLC. All Rights Reserved.
The graphical images and content enclosed with this document are viewable for private use only. All other rights - including, but not limited to, distribution, duplication, and publish by any means - are retained by HeavenGames LLC. Federal law provides criminal and civil penalties for those found to be in violation. Rome: Total War is a game by Creative Assembly and published by Sega (originally Activision). This site is not endorsed by the Creative Assembly or Sega. Please Read.
- Miscellaneous Hardcodes
- There is a limit of 21 factions. This must include the rebels as one faction.
- Walls must be in a complete ring. i.e no seaside towns.
- Models have a maximum limit of 20,000 faces/polys
The following hardcodes are specific to certain files.
Rome Total War 2 Tips And Tricks
- export_descr_ancillaries.txt
- ExcludedAncillaries: Min 0, max 3. Any extras will cause a CTM.
- export_descr_buildings.txt
- Overall building tree number: Maximum of 64. Extras will cause a CTD.
- Levels per building tree: Minimum of 1. Maximum of 9.
- Hidden resources: Minimum of 0, Maximum of 63 (Possibly 64, but that may cause problems)
- Units buildable per city: Minimum of 0, Maximum of 32. Excludes agents. Default usage. Extras cause a CTD.
- export_descr_character_trait.txt
- Levels per trait: Minimum of 1. Maximum of 9.
- Points required for a threshold: Minimum of 1. Maximum of 600.
- Points assignable per trigger: Minimum of 0. Maximum of 100.
- export_descr_unit.txt
- Overall unit number: Maximum of 500. Extras will cause a CTD.
- Units per faction: Minimum of 1. Maximum of 100. Extras will not appear in custom battles, but otherwise there is no effect.
- Men per unit: Minimum of 12. Maximum of 60. This is on Normal scale, the value used in the file. Extras cause a CTD.
- Extras per unit: Minimum of 2, but 0 is also acceptable if there are none. Extras means pigs, dogs, chariots, elephants, etc.
- Officers per unit: Minimum of 0. Maximum of 3
- Collision mass: Maximum of 100.
- Mount effects per unit: Maximum of 3. Text file description.
- Number of formations: Minimum of 1 Maximum of 2. Text file description.
- Hitpoints: Minimum of 1, Maximum of 15. Any extra is considered as 15 by the game.
- Attack factor: Minimum of 1, Maximum of 63. Any extra is considered as 63 by the game.
- Charge bonus: Minimum of 0, Maximum of 63. Any extra is considered as 63 by the game.
- Missile range: Minimum of 20. The maximum varies dependng on the projectile type. This maximum range is set by the velocity in descr_projectile_new.txt. A higher velocity means further range.
- Missile Ammunition: Minimum of 2. If there is no missile, 0 is acceptable.
- Armor factor: Minimum of 0, Maximum of 63. Any extra is considered as 63 by the game.
- Defensive skill factor: Minimum of 0, Maximum of 63. Any extra is considered as 63 by the game.
- Shield factor: Minimum of 0, Maximum of 31. Any extra is considered as 31 by the game.
- Base morale: Minimum of 0. Maximum Unknown.
- Turns to build: Minimum of 1, Maximum of 244. Any extra is considered as 244 by the game.
- Animals (Pigs/Dogs): Cannot be used in conjuction with a mount. Cannot be given to units that require a secondary attack (ie. Missile troops and phalanx spearmen).
- descr_terrain (This sets dimensions of map_regions and other map_* files.)
- Max width: 500
- Max height: 500
- Other maps' dimensions can not exceed their ratio to map regions. (E.g. map_heights: max 1001 X 1001).
- map_regions.tga
- The number of provinces is limited to 200. However, this includes the sea as one province.
- The number of landmasses is limited to 20.
As stated, this list is not necessarily exhaustive, but does cover the majority of common known hardcodes.
Rome Total War Character Traits List
Copyright © 1997–2020 HeavenGames LLC. All Rights Reserved.
The graphical images and content enclosed with this document are viewable for private use only. All other rights - including, but not limited to, distribution, duplication, and publish by any means - are retained by HeavenGames LLC. Federal law provides criminal and civil penalties for those found to be in violation. Rome: Total War is a game by Creative Assembly and published by Sega (originally Activision). This site is not endorsed by the Creative Assembly or Sega. Please Read.
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